The Game AI special interests group consists of the following members:
Georgios N. Yannakakis
Georgios N. Yannakakis is the director of the Game AI special interest group. He does research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, and human-computer interaction. He pursues research concepts such as user experience modeling and procedural content generation for the design of personalized interactive systems for entertainment, education, training and health. He have published over 180 journal and conference papers in the aforementioned fields. His research has been supported by numerous national and European grants.
Antonios Liapis researches the relationship between game design, artificial intelligence and computational creativity. More specifically, he explores the limits of computational input to the human-driven design process in computer-aided design tools. Beyond AI-assisted game design, his research interests include procedural content generation, digital aesthetics, evolutionary computation, neuroevolution and constrained optimization. He has published over 30 international journal and conference papers in the aforementioned fields, and has won several awards. He also organizes the Experimental AI and Games workshop.